Mystery Master | Assumptions | Member |
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This help article explains what assumptions are.
When the Mystery Master solves a logic puzzle, it relies on facts, rules, and laws to find marks.
But that may not be enough. When all else fails in finding a solution, the Mystery Master makes **assumptions**.
In other words, it makes a guess.
And if the assumption leads to a contradiction, it must undo the assumption, and make another one, until all possibilities have been exhausted.
Making assumptions is the last resort of the levels.

Below are the logic puzzles that require assumptions.
The **Marks** column is the number of marks the program enters without assumptions, followed by the total number of marks for the puzzle.
The **Solution** column gives the number of assumptions to find a solution, and the **Total** column is the total number of assumptions to exhaust all combinations.

Logic Puzzle | Marks | Solution | Total | Notes |
---|---|---|---|---|

Modern Novels | 59/150 | 1 | 2 | |

Six Fearsome Heroes | 76/360 | 11 | 24 | |

Small Town Motels | 719/1215 | 3 | 12 | |

The Smith-Jones-Robinson Classic | 38/54 | 1/2 | 2 | 2 solutions because clues are ambiguous, but Smith is the engineer in both. |

Student Logic | 0/16 | 10 | 10 | Need assumptions since there are no facts. |

It is no coincidence that all of these puzzles have rules. If I wrote better rules, this may diminish/eliminate the number of assumptions.